Sharp DV-MX1U User Manual Page 18

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18 LokSoundXL User Manual V2.1 05/2002
5.2.5 Brake sections
The LokSoundXL decoder responds to the two most
commonly used brake generators, which are:
Lenz and ROCO brake generators in DCC operation
Märklin® brake track
As soon as the LokSoundXL decoder recognizes a
brake command it brakes with a deceleration, which
may be set independently. After this forced stop the
locomotive begins to move again and accelerates to
the previously set speed. The acceleration may be
programmed separately from the standard acceleration
/ deceleration value (CV 61 and CV 62).
This feature is activated in CV 49.
Lenz LG100 / ROCO 10763
No settings are required. Both brake generators use
the mechanisms recommended by the NMRA
standards. They are always supported by LokSoundXL
decoders. n.
Märklin® brake track
Instead of digital signals the Märklin® brake track
supplies a DC voltage to the tracks. To activate this
you must set bit 1 in CV 49.
Do not activate the Märklin® brake track and
the analogue DC operation at the same time,
because the DC of the Märklin® brake track could
be interpreted as analogue DC operation. With
CV 29 you may switch off the analogue mode
(see paragraph 7.1).
5.2.7 Reed switch inputs
*** new for version 2.0 ***
In order to activate special sound effects two inputs
may be connected to reed contacts.
Typically this would be used to activate sound effects
without using the command control station. If you
install a magnet at a level crossing and a reed switchon
the locomotive chassis, it is possible to configure the
LokSoundXL decoder in such a way that every time
the locomotive passes the crossing the whistle will be
activated.
How to connect these reed contacts has been
described in section 3.7.4. The following explains how
to set the decoder for this application.
Brake sections / Reed switch inputs
The inputs REED-IN1 and REED-IN2 share the
terminals 2-7 and 2-8 with AUX5 and AUX6. Therefore
you can only use either the inputs or the outputs but
not both at the same time.
These inputs work as follows: If a contact is closed (by
a magnet) then the effect is the same as if a function
key had been pressed. For REED-IN1 this may be F5
or F9, for REED-IN2 it could be F6 or F10.
The effect you have set to be activated by the
respective function key will now also be activated by
the reed contact. How to allocate certain functions
to specific function keys is described in section 5.2.3.
To activate REED-IN1 and REED-IN2 use CV 119 and
120. Depending on which function key should activate
which input the appropriate value has to be entered
in the CVs.:
Input Key Control-CV Value
REED-IN1 F5 CV 119 14
REED-IN1 F9 CV 119 15
REED-IN2 F6 CV 120 14
REED-IN2 F10 CV 120 15
Fig. 13:Fig. 13:
Fig. 13:Fig. 13:
Fig. 13: Values for CV 119 and CV 120
Examples:
Let’s assume, you want to activate a whistle via REED-
IN1. The appropriate sound is stored in sound slot 1.
This simulates pressing the function key F5.
Enter 14 in CV 119. Then allocate the whistle (sound
slot 1) to function key F5 (respectively to REED-IN1).
CV 39 controls F5 (refer to fig. 12 on page 26). To
activate sound slot 1 set CV 39 to 16.
Let’s assume, you want to activate the bell via REED-
IN2. This sound effect is stored in sound slot 2. This
simulates pressing function key F6.
Enter 14 in CV 120. Then allocate the bell (sound slot
2) to function key F6 (respectively to REED-IN2). CV
40 controls F6. To activate sound slot 2 set CV 40 to
32.
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